Between when a dev team starts work on a game, and when it finishes, the world becomes a different place.” That’s about the intuitiveness about the executive producer, and his or her vision for the game. ![]() “You make a decision, years out, and you plan for what the world looks like when a game ships in two or three years. “Well, you never kick yourself about these things,” he said. ![]() According to Moore, though, EA and DICE are waiting to see how this one plays out.
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